Damage from sentries
Multiplier on the damage the automated turrets deal.
Handle with care
INI key
scum.SentryDamageMultiplier
Default
1
Type
Decimal
Section
[Damage]
scum.SentryDamageMultiplier=1.000000
What does this setting do?
Sentries hit reliably — they are machines. Their damage is therefore not a gamble but a constant: stay in range and you take it. This multiplier sets how fast that becomes lethal.
At default, a brief lapse of attention is enough to die. A lower value gives players the chance to get out of range after noticing their mistake — the difference between an instructive death and a frustrating one.
Which value suits my server?
Relaxed PvE
0.3 to 0.6. A mistake is recoverable.
Classic PvP
1.0.
Hardcore
1.0 to 1.5.
What to watch out for
Also affects nearby bases
Build close to a military site and the turrets are your neighbours. The damage value then applies to your own base and the routes to it.