Every value in ServerSettings.ini in plain English — what it does, which value suits your server and what happens when you push it too far.
Which files control your server, what sits in which one, and the order to work through them. Ten minutes and you know where to find what.
Tick rate, the encounter system, spawners, cargo drops, bunker rotation and virtualization — how the server keeps its world running and which setting reaches into what.
Where the config files live, what you cannot change on a rented server, what running your own costs in effort – and how to tell when it is time to switch.
The three wipe switches, what each one takes with it, the quiet alternative – and the mistake that makes a server start from scratch on every restart.
Tick rate is a result, not a dial. What actually creates load on a SCUM server, how virtualisation holds it back, and the order to investigate when things stutter.
Limits per flag, decay, turrets, storage.
Maximum numbers, fuel, battery, decay.
The system that spreads enemies across the world and refills them.
Fame, skills, name changes, new-player protection.
Where players come back and what it costs them.
Which animals appear how often and how tough they are.
Tick rate, ping, wipes, cleanup, logs.
Armed enemies, watchtowers, dropship and drones.
How quickly the pumps and taps refill.
Abandoned bunkers, keycards, activation times.
What is allowed on your server – view, map, traps, events.
How much spawns and how quickly it comes back.
Name, slots, password and what new players see first.
How many, how fast, how dangerous.
Group sizes and switching.
Raid windows, offline protection, announcements.
Which channels are open and how votes work.
Every damage multiplier in one place.
Prices, balances, gold and how traders restock.
Day length, brightness at night, fog, radiation.
Custom map areas and what happens outside them.
How many quests exist and how fast they return.