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Puppet network cull distance

The distance beyond which the server stops relaying puppets to players.

Change only with reason
INI key
scum.PuppetCullDistanceOverride
Default
-1
Range
0 – 1000
Type
Decimal
Section
[World]
scum.PuppetCullDistanceOverride=-1.000000

What does this setting do?

A technical value in metres. It sets how far away the server still transmits puppets to players; beyond it they exist but stay invisible. -1 uses the game default, and that is where it should stay in almost every case. A lower value saves bandwidth but makes puppets pop into view; a higher one costs noticeable performance.

-1
0Default -11000

Which value suits my server?

Relaxed PvE

-1.

Classic PvP

-1.

Hardcore

-1.

What to watch out for

Only touch this for a proven performance problem

This is not a balance knob. Set too low, puppets appear out of thin air — a symptom players routinely mistake for cheating.

Related settings

← Puppets (zombies)