When puppets start limping
The health fraction at which a puppet begins to limp.
Handle with care
INI key
scum.PuppetLimpingHealthThreshold
Default
-1
Type
Decimal
Section
[World]
scum.PuppetLimpingHealthThreshold=-1.000000
What does this setting do?
The value is a fraction between 0 and 1. Once a puppet drops below that share of its health it limps and slows down markedly. -1 leaves the decision to the game. At 0 no puppet ever limps, even with a shattered leg; at 1 they all limp from the start. A middle value rewards aimed leg shots and makes melee more predictable.
Which value suits my server?
Relaxed PvE
0.5 — wounded puppets fall behind.
Classic PvP
-1 (game default).
Hardcore
0.1 to 0.2, so puppets stay fast almost to the end.
What to watch out for
Interacts with health
If you made puppets tougher, it takes proportionally longer to fall below the fraction. Consider both values together.