Home Server settings Animals & hunting How common and how tough animals are

How common and how tough animals are

One multiplier for prevalence and one for health, per animal species.

Beginner safe

What does this setting do?

Each of the nine species has two multipliers. Prevalence sets how many animals of that kind exist in the world; 0 removes the species entirely, 2.0 doubles the population. Health determines how many hits an animal takes.

These values decide more than hunting. On many servers meat is the most reliable food source, independent of loot and traders. Lowering the prevalence of deer, boar and chicken quietly makes survival as a whole harder — and hits new players hardest, because they lack the gear for other routes.

For bear and wolf, health works differently than for livestock: it decides how dangerous a forest encounter is. A tough bear is practically unbeatable with a starter weapon.

All values at a glance

AnimalPrevalenceHealth
Bear11
Boar11
Chicken11
Deer11
Donkey11
Goat11
Horse11
Rabbit11
Wolf11

Which value suits my server?

Relaxed PvE

Livestock at 1.0 to 1.5, predators at 0.7 — forests stay walkable.

Classic PvP

Defaults.

Hardcore

Livestock at 0.5, bear and wolf tougher. Hunting becomes an expedition.

What to watch out for

0 removes the species from the game

Its by-products go with it: no feathers, no bones, no hides of that kind. Check first whether recipes or crafting depend on them.

Mutated animals are not included

The mutated variants of bear, boar, deer and wolf are separate creatures and are not covered by these multipliers.

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