Understand it first, then configure it. These pages explain the bigger picture – which file does what and how the server ticks.
Which files control your server, what sits in which one, and the order to work through them. Ten minutes and you know where to find what.
Tick rate, the encounter system, spawners, cargo drops, bunker rotation and virtualization — how the server keeps its world running and which setting reaches into what.
Where the config files live, what you cannot change on a rented server, what running your own costs in effort – and how to tell when it is time to switch.
The three wipe switches, what each one takes with it, the quiet alternative – and the mistake that makes a server start from scratch on every restart.
Tick rate is a result, not a dial. What actually creates load on a SCUM server, how virtualisation holds it back, and the order to investigate when things stutter.