NPC network cull distance
Distance in metres beyond which the server stops relaying NPCs to players.
Change only with reason
INI key
scum.ArmedNPCNetCullDistanceOverride
Default
-1
Range
0 – 1000
Type
Decimal
Section
[World]
scum.ArmedNPCNetCullDistanceOverride=-1.000000
What does this setting do?
A technical value. -1 uses the game default. Too low a value is especially problematic with armed NPCs: they can shoot at long range. Relayed late, they hit you from a position you cannot see yet — indistinguishable from cheating as far as players are concerned.
Which value suits my server?
Relaxed PvE
-1.
Classic PvP
-1.
Hardcore
-1.
What to watch out for
It looks like cheating
Shots from invisible enemies are the most common trigger for cheat accusations. Only lower this with a proven performance problem.