Home Server settings Character & progression How fast skills advance

How fast skills advance

One learning multiplier per skill — 21 values, all following the same rule.

Handle with care

What does this setting do?

Each of the 21 skills has its own multiplier on learning progress. 1.0 is the game default, 2.0 makes the skill advance twice as fast, 0 freezes it completely — that character never gains progress there again.

The multiplier affects the gain, not the threshold: the tiers stay where they are, they are simply reached sooner or later. Note that skills in SCUM also decay when unused for a long time. A high multiplier softens that, because practice catches up faster than forgetting erodes.

For server balance it pays not to treat all values alike. Skills that only advance through dull repetition feel far better with a higher multiplier, while combat skills should stay at default — they decide the balance of power between players.

All values at a glance

SkillLearning multiplier
Archery1
Aviation1
Awareness1
Brawling1
Camouflage1
Cooking1
Demolition1
Driving1
Endurance1
Engineering1
Farming1
Handguns1
Medical1
Melee weapons1
Motorcycle1
Rifles1
Running1
Sniping1
Stealth1
Survival1
Thievery1

Which value suits my server?

Relaxed PvE

1.5 to 3.0 across the board. The appeal is building up, not waiting.

Classic PvP

Combat skills at 1.0, everyday skills such as cooking, farming or engineering higher.

Hardcore

1.0 or below. Every tier should be earned.

What to watch out for

0 means permanently frozen

At 0 the skill never advances again — not even for players who had already gathered progress. To merely slow a skill down, use 0.1 instead of 0.

High values devalue gear

With very high multipliers players reach in days what otherwise takes weeks. Many then run out of goals — the most common reason players leave a freshly started server after two weeks.

← Character & progression