Damage from armed NPCs
Multiplier on the damage armed enemies deal.
Handle with care
INI key
scum.ArmedNPCDamageMultiplier
Default
1
Type
Decimal
Section
[World]
scum.ArmedNPCDamageMultiplier=1.000000
What does this setting do?
Armed NPCs shoot real weapons, so base damage is already high at 1.0 — a hit on an unprotected area is frequently lethal. This multiplier amplifies or softens that.
Together with spread it determines how risky a firefight is. High damage with low spread means whoever is seen dies. High damage with wide spread creates tension without being unfair — hits land, but not every one.
Which value suits my server?
Relaxed PvE
0.5 to 0.8. A mistake is not instantly fatal.
Classic PvP
1.0.
Hardcore
1.0 to 1.5.
What to watch out for
Armour is the only counter
High NPC damage is only survivable with good armour. On servers with scarce loot that punishes exactly the players who have none yet.