Home Server settings NPCs, sentries & dropship Damage from armed NPCs

Damage from armed NPCs

Multiplier on the damage armed enemies deal.

Handle with care
INI key
scum.ArmedNPCDamageMultiplier
Default
1
Type
Decimal
Section
[World]
scum.ArmedNPCDamageMultiplier=1.000000

What does this setting do?

Armed NPCs shoot real weapons, so base damage is already high at 1.0 — a hit on an unprotected area is frequently lethal. This multiplier amplifies or softens that.

Together with spread it determines how risky a firefight is. High damage with low spread means whoever is seen dies. High damage with wide spread creates tension without being unfair — hits land, but not every one.

1
0Default 13

Which value suits my server?

Relaxed PvE

0.5 to 0.8. A mistake is not instantly fatal.

Classic PvP

1.0.

Hardcore

1.0 to 1.5.

What to watch out for

Armour is the only counter

High NPC damage is only survivable with good armour. On servers with scarce loot that punishes exactly the players who have none yet.

Related settings

← NPCs, sentries & dropship