Toughness of armed NPCs
Multiplier on the health of armed enemies.
Handle with care
INI key
scum.ArmedNPCHealthMultiplier
Default
1
Type
Decimal
Section
[World]
scum.ArmedNPCHealthMultiplier=1.000000
What does this setting do?
Sets how many hits an armed NPC takes. Because these enemies shoot back, the value behaves differently from puppets: every extra second an NPC survives is a second it spends firing at the player.
A high value therefore makes fights not just longer but considerably more dangerous — the effect is disproportionate. To make NPCs more demanding, a moderate value gets you further than a doubling.
Which value suits my server?
Relaxed PvE
0.7 to 1.0.
Classic PvP
1.0.
Hardcore
1.5 to 2.0.
What to watch out for
The effect is disproportionate
Double health means double firing time against the player. Combined with raised NPC damage that turns lethal fast.