Home Server settings NPCs, sentries & dropship Toughness of armed NPCs

Toughness of armed NPCs

Multiplier on the health of armed enemies.

Handle with care
INI key
scum.ArmedNPCHealthMultiplier
Default
1
Type
Decimal
Section
[World]
scum.ArmedNPCHealthMultiplier=1.000000

What does this setting do?

Sets how many hits an armed NPC takes. Because these enemies shoot back, the value behaves differently from puppets: every extra second an NPC survives is a second it spends firing at the player.

A high value therefore makes fights not just longer but considerably more dangerous — the effect is disproportionate. To make NPCs more demanding, a moderate value gets you further than a doubling.

1
0Default 13

Which value suits my server?

Relaxed PvE

0.7 to 1.0.

Classic PvP

1.0.

Hardcore

1.5 to 2.0.

What to watch out for

The effect is disproportionate

Double health means double firing time against the player. Combined with raised NPC damage that turns lethal fast.

Related settings

← NPCs, sentries & dropship