Home Server settings Operation & performance Lower bound of the server tick rate

Lower bound of the server tick rate

How often per second the server computes at minimum.

Change only with reason
INI key
scum.MinServerTickRate
Default
5
Type
Integer
Section
[General]
scum.MinServerTickRate=5

What does this setting do?

The tick rate is the server's heartbeat: how many times per second it recalculates the game state. Under heavy load it may drop as far as this value.

The default of 5 sounds low but is deliberate: under overload the server should slow down rather than crash. Raise the lower bound and you remove that escape route — it then tries to hold a rate it cannot manage and responds with stutter and disconnects instead of smooth slowdown.

Raising this value does not make a server faster. For smoother play you have to reduce load: fewer vehicles, fewer loose items, fewer simultaneous enemies.

5
0Default 515

Which value suits my server?

Relaxed PvE

Keep 5 (default).

Classic PvP

Keep 5.

Hardcore

Keep 5.

What to watch out for

Raising it makes performance problems worse

Under overload the server cannot deliver the demanded rate and produces hitches instead. The lower bound is a safety net, not a performance dial.

Related settings

← Operation & performance