Melee damage with a weapon
Additional multiplier when players strike with a melee weapon.
Handle with care
INI key
scum.HumanToHumanArmedMeleeDamageMultiplier
Default
1
Type
Decimal
Section
[Damage]
scum.HumanToHumanArmedMeleeDamageMultiplier=1.000000
What does this setting do?
Applies on top of general player damage and only to blows with weapons such as an axe, machete, crowbar or baton.
The value decides whether melee is a last resort or a genuine tactic. At default, attacking an armed opponent in melee is usually suicide. Raise it and buildings and forests grow more dangerous, because a surprise attack from two metres can kill — and melee weapons are quiet, which adds to their appeal on servers with scarce ammunition.
Which value suits my server?
Relaxed PvE
1.0.
Classic PvP
1.0 to 1.25. Melee stays an option for the bold.
Hardcore
1.5. Sneaking up gets rewarded.
What to watch out for
It compounds with the base multiplier
This stacks with general player damage. Raise both and the result far exceeds what you expected.