Cooldowns for item groups
Multiplier on how long an item group stays blocked after something from it is found.
scum.ItemCooldownGroupsDurationMultiplier=1.000000
What does this setting do?
SCUM bundles items into groups and places a cooldown over the whole group after a find: find a weapon of a given type and you will not find a second of that type during the cooldown. This multiplier lengthens or shortens those blocks.
It is the mechanism that stops luck from stacking — without it a player could collect three sniper rifles in one run. The value therefore matters more for balance than raw loot quantity, yet it is almost never considered: it governs not how much you find but how unevenly it is distributed.
Which value suits my server?
0.5 to 1.0.
1.0 (default).
1.0 to 2.0. Rare stays rare.
What to watch out for
With short cooldowns a single player can gather several rare items in one evening. If your regulars seem over-equipped, look here before cutting loot quantity.