Difficulty level of armed NPCs
The level that sets accuracy, reaction and behaviour of armed enemies.
scum.ArmedNPCDifficultyLevel=2
What does this setting do?
Armed NPCs are the toughest regular enemies on the island — they shoot back, use cover and work together. This level bundles their competence into one value: how fast they react, how accurately they shoot, how cleverly they behave.
The level is the quickest way to adjust harshness because it shifts several traits at once. For fine work there are separate multipliers for health, damage, spread and running speed — those apply in addition to the level, not instead of it.
Which value suits my server?
1 to 2. NPCs stay dangerous without being a death sentence.
2 (default).
3 to 4. Only to be approached prepared.
What to watch out for
A high level plus raised damage produces enemies that kill at full distance. Raise either the level or the individual values, not both.
Meeting a level 4 NPC with a pistol and no armour leaves no chance. On servers seeking players a lower level pays off.