Fame lost when killed by a player
Share of fame points lost when another player kills you.
Handle with care
INI key
scum.FamePointPenaltyOnKilled
Default
0.5
Type
Decimal
Section
[General]
scum.FamePointPenaltyOnKilled=0.500000
What does this setting do?
At 0.5 the loss is five times that of an ordinary death — half your accumulated fame. SCUM thereby makes a clear statement: being killed by another player is the most expensive way to die.
Together with the killer's reward this creates a transfer: fame moves from victim to attacker. On PvE servers, where PvP is more accident than intent, such a high value is hard to justify.
Which value suits my server?
Relaxed PvE
0.1 to 0.3.
Classic PvP
0.5 (default).
Hardcore
0.5.
What to watch out for
Amplifies power imbalances
A strong group repeatedly killing the same players pushes their fame down permanently and strips them of respawn options too. On small servers that can drive people away.