Fame lost for switching squads
Fame points deducted per member of the former squad.
Handle with care
INI key
scum.SquadFamePointsPenaltyPerPrevSquadMember
Default
0
Type
Integer
Section
[Features]
scum.SquadFamePointsPenaltyPerPrevSquadMember=0
What does this setting do?
The third penalty for squad switching, alongside money and probation: a fame deduction per member of the squad you left. The default of 0 disables it.
Taking fame works differently from taking money: it costs not purchasing power but respawn options and access. That makes this the most keenly felt of the three penalties — and the hardest to recover from, because fame grows slowly.
Which value suits my server?
Relaxed PvE
0.
Classic PvP
0. Money and probation are enough.
Hardcore
100 to 500 if squad loyalty should be enforced.
What to watch out for
Hits harder than a fine
Fame costs respawn options and trader access. If you set this, lower the money penalty accordingly, or three penalties pile up at once.