Debt threshold for permadeath
At what level of debt a character is lost for good. Minus 2500 by default.
scum.PermadeathThreshold=-2500
What does this setting do?
In SCUM every respawn costs money, and anyone out of money goes into debt. This value sets where it ends: drop below this balance and the character is permanently dead, and the player starts over.
The number is negative, and that is the key point. It ships as -2500. To “raise” it in the sense of being kinder, you have to make it smaller – say -10000. Set it to -500 and you make permadeath far more likely, even though the number looks larger.
This is therefore the only value in the configuration that can take a player's entire progress: skills, fame, access to their own base. It deserves corresponding care, and changes to it belong in an announcement.
To avoid permadeath entirely, set a very low threshold such as -100000. To make it a genuine risk, work on the respawn prices instead: expensive routes create debt faster without the threshold itself looking dangerous.
Which value suits my server?
-2500 (default) or lower. Losing progress is a hard cut.
-2500 (default).
-1000 to -500. Die often and you lose your character.
What to watch out for
Smaller means kinder, larger means harsher. -500 is considerably stricter than -2500 even though the number looks bigger.
Permadeath loses skills and fame. It is the most drastic consequence the configuration holds – announce changes.