Home Server settings Respawn & death Debt threshold for permadeath

Debt threshold for permadeath

At what level of debt a character is lost for good. Minus 2500 by default.

Change only with reason
INI key
scum.PermadeathThreshold
Default
-2500
Type
Integer
Section
[Respawn]
scum.PermadeathThreshold=-2500

What does this setting do?

In SCUM every respawn costs money, and anyone out of money goes into debt. This value sets where it ends: drop below this balance and the character is permanently dead, and the player starts over.

The number is negative, and that is the key point. It ships as -2500. To “raise” it in the sense of being kinder, you have to make it smaller – say -10000. Set it to -500 and you make permadeath far more likely, even though the number looks larger.

This is therefore the only value in the configuration that can take a player's entire progress: skills, fame, access to their own base. It deserves corresponding care, and changes to it belong in an announcement.

To avoid permadeath entirely, set a very low threshold such as -100000. To make it a genuine risk, work on the respawn prices instead: expensive routes create debt faster without the threshold itself looking dangerous.

Which value suits my server?

Relaxed PvE

-2500 (default) or lower. Losing progress is a hard cut.

Classic PvP

-2500 (default).

Hardcore

-1000 to -500. Die often and you lose your character.

What to watch out for

The number is negative

Smaller means kinder, larger means harsher. -500 is considerably stricter than -2500 even though the number looks bigger.

It takes all progress

Permadeath loses skills and fame. It is the most drastic consequence the configuration holds – announce changes.

Related settings

← Respawn & death