Railgun damage of the attacking sentries
The multiplier for the strongest weapon in a base siege – it punches through hard walls too.
scum.BaseBuildingAttackerSentryRailgunDamageMultiplier=1.000000
What does this setting do?
The railgun is the weapon the besieging sentries actually get through a base with. While normal shots achieve little against well-built walls for a long time, this one penetrates – which makes this multiplier more decisive for the outcome of a siege than any other.
Anyone who finds base sieges “too harsh” usually has this value in mind without knowing it. It pays to lower this one first and leave the normal weapons at 1.0: the siege stays loud and threatening, but leaves damage you can repair instead of holes in outer walls.
Read the other way, it is the quickest way to put fortresses under pressure. A value of 2.0 turns the siege into an event where somebody has to be present.
Which value suits my server?
0 to 0.5. Walls should hold when nobody is online.
1.0 (default). The siege should genuinely test the base.
1.5 to 2.0. An unguarded fortress falls.
What to watch out for
If you want to defuse sieges, start here. Normal weapons barely scratch solid walls anyway.