Home Server settings Base building & flags Railgun damage of the attacking sentries

Railgun damage of the attacking sentries

The multiplier for the strongest weapon in a base siege – it punches through hard walls too.

Handle with care
INI key
scum.BaseBuildingAttackerSentryRailgunDamageMultiplier
Default
1
Type
Decimal
Section
[Damage]
scum.BaseBuildingAttackerSentryRailgunDamageMultiplier=1.000000

What does this setting do?

The railgun is the weapon the besieging sentries actually get through a base with. While normal shots achieve little against well-built walls for a long time, this one penetrates – which makes this multiplier more decisive for the outcome of a siege than any other.

Anyone who finds base sieges “too harsh” usually has this value in mind without knowing it. It pays to lower this one first and leave the normal weapons at 1.0: the siege stays loud and threatening, but leaves damage you can repair instead of holes in outer walls.

Read the other way, it is the quickest way to put fortresses under pressure. A value of 2.0 turns the siege into an event where somebody has to be present.

1
0Default 13

Which value suits my server?

Relaxed PvE

0 to 0.5. Walls should hold when nobody is online.

Classic PvP

1.0 (default). The siege should genuinely test the base.

Hardcore

1.5 to 2.0. An unguarded fortress falls.

What to watch out for

The decisive value of this group

If you want to defuse sieges, start here. Normal weapons barely scratch solid walls anyway.

Related settings

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