Home Server settings Base building & flags

Base building & flags

Limits per flag, decay, turrets, storage.

Log lockpicking on world locks Beginner safe
Records who picked the locks that were already in the world.
scum.RustyLocksLogging
Default Off
No-build zones on the map Handle with care
Keeps bases out of bunkers, military areas, trader zones and other fixed locations.
scum.UseMapBaseBuildingRestriction
Default On
Minimum distance to existing buildings Handle with care
Stops players building directly against or inside the world's existing houses.
scum.UseBuildingProximityRestrictions
Default On
Disable base building entirely Change only with reason
The master switch for building. Turn it on and nobody can construct anything any more.
scum.DisableBaseBuilding
Default Off
How long chests may stand in forbidden zones Handle with care
A chest in a no-build area disappears after this time. Two hours by default.
scum.MaximumTimeForChestsInForbiddenZones
Default 02:00:00
Log chest ownership changes Beginner safe
Writes every change of a chest's owner into its own log file.
scum.LogChestOwnership
Default On
Delete duplicate chests on server startup Change only with reason
A repair tool for cases where chests appear twice in the world after a crash.
scum.DeleteDuplicateChestsOnServerStartup
Default Off
Health of the attacking sentries Handle with care
How much the besiegers can take – decides whether you can fight them off or only wait them out.
scum.BaseBuildingAttackerSentryHealthMultiplier
Default 1
Chance of a base siege Handle with care
The master switch for attacks on large bases. 0 turns them off, 100 makes them the rule.
scum.BaseBuildingEncounterTriggerChance
Default -1  ·  Range 0 – 100
Interval between base sieges Handle with care
Multiplier on the wait before the first siege and on the cooldown after one.
scum.BaseBuildingEncounterTriggerTimeMultiplier
Default 1
Dropship attacks on powerful bases Handle with care
Enables the heaviest tier of base siege: an attack from the air.
scum.EnableDropshipBaseBuildingEncounter
Default Off
Spawn enemies in threat zones despite bases Handle with care
Lifts the rule that no encounters appear near player bases.
scum.SpawnEncountersInThreatZonesIgnoringBaseBuilding
Default Off
How many elements make a siege possible Beginner safe
The size at which a base counts as a target at all. 100 elements by default.
scum.BaseBuildingEncounterMinNumElementsToStart
Default -1
At how many elements the siege ends Beginner safe
The siege stops once the base has been shot down to this size. 50 elements by default.
scum.BaseBuildingEncounterMinNumElementsToEnd
Default -1
Extra siege damage per squad member Handle with care
Percentage added to base element damage for every squad member beyond the first.
scum.BaseBuildingEncounterDamagePercentageIncreasePerSquadMember
Default 0
Grace period for young bases Beginner safe
How long a base must exist before sieges may end at full severity. Stated in days.
scum.BaseBuildingEncounterTimeToFullMinNumToEnd
Default -1  ·  Range 0 – 30
How far the end threshold drops for young bases Beginner safe
The discount on a siege's end threshold while a base is still new.
scum.BaseBuildingEncounterMaximumMinToEndReduction
Default -1  ·  Range 0 – 1000
Make garage doors lockable Beginner safe
Allows attaching a lock to the world's garage doors.
scum.DoorLockability.Garage
Default Off
Damage of the attacking sentries Handle with care
How hard the sentries hit that the game sends against large bases.
scum.BaseBuildingAttackerSentryDamageMultiplier
Default 1
Railgun damage of the attacking sentries Handle with care
The multiplier for the strongest weapon in a base siege – it punches through hard walls too.
scum.BaseBuildingAttackerSentryRailgunDamageMultiplier
Default 1
Grenade damage of the attacking sentries Handle with care
The multiplier for the besiegers' grenades. They affect areas, not single walls.
scum.BaseBuildingAttackerSentryGrenadeDamageMultiplier
Default 1
Sentry damage to base elements Handle with care
How much damage sentries do to structures at all – outside a siege as well.
scum.SentryBaseBuildingDamageMultiplier
Default 1
Dropship damage to base elements Handle with care
How much the dropship destroys at a base when it arrives for a siege.
scum.DropshipBaseBuildingElementsDamageMultiplier
Default 1
How long a flag takeover lasts Handle with care
The time an attacker must work on someone else's flag in order to take it over.
scum.FlagOvertakeDuration
Default 24:00:00
How many elements one flag allows Handle with care
The base limit for a single base. Every wall, every foundation, every door counts as one element.
scum.MaximumAmountOfElementsPerFlag
Default 100
Extra elements per additional squad member Handle with care
For every member beyond the first, the squad gains additional base elements.
scum.ExtraElementsPerFlagForAdditionalSquadMember
Default 25
Extra elements per additional flag Handle with care
Anyone allowed several flags gains this many elements for each further flag.
scum.MaximumNumberOfExpandedElementsPerFlag
Default 75
Allow multiple flags per player Handle with care
Opens up owning more than one base – and makes a second limit important.
scum.AllowMultipleFlagsPerPlayer
Default Off
How many flags one player may place Handle with care
The real cap on bases per player – only active when multiple flags are allowed.
scum.NumberOfAllowedFlagsPerPlayer
Default 10
Allow flags on base elements Handle with care
Decides whether a flag may stand on a player-built foundation instead of the ground.
scum.AllowFlagPlacementOnBBElements
Default Off
When another squad's chest becomes yours Handle with care
If another squad leaves a chest in your flag area, it transfers to you after this time.
scum.ChestAcquisitionDuration
Default 24
How many structures each flag area allows Handle with care
Seven structures share the same two limits: how many are allowed and above which count they decay faster.
13 values
Place floors on half and low walls Handle with care
Whether a floor may rest on a half-height wall – producing very shallow storeys.
scum.AllowFloorPlacementOnHalfAndLowWalls
Default Off
Place walls on half and low walls Beginner safe
Whether another wall may be placed on top of a half-height or low wall.
scum.AllowWallPlacementOnHalfAndLowWalls
Default On
How fast bases decay Handle with care
Multiplier on base element decay. The underlying figure is 672 hours, or four weeks.
scum.BaseElementsDecayRateMultiplier
Default 1
Damage threshold for the destruction log Handle with care
The threshold above which a hit on a base element gets logged. 20 by default.
scum.BaseBuildingDestructionLogDamageThreshold
Default 20
Harvest window for plants Handle with care
Multiplier on the time a ripe plant keeps offering its produce.
scum.PlantHarvestExamineTimeMultiplier
Default 1
Yield of the first harvest Handle with care
Changes the chance that produce appears when a plant is harvested for the first time.
scum.FirstPlantHarvestAdditionalChance
Default 1
What turrets attack Beginner safe
Six switches decide which targets automated turrets fire at – from players and puppets to animals.
6 values

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