Home Server settings Base building & flags Yield of the first harvest

Yield of the first harvest

Changes the chance that produce appears when a plant is harvested for the first time.

Handle with care
INI key
scum.FirstPlantHarvestAdditionalChance
Default
1
Type
Decimal
Section
[Features]
scum.FirstPlantHarvestAdditionalChance=1.000000

What does this setting do?

Plants can be harvested several times, and the first harvest is a case of its own. This multiplier changes the chance that anything comes of it at all.

The distinction matters because it explains why gardening in SCUM feels sluggish at the start. Lay out three plots, harvest almost nothing on the first pass, and you quickly conclude farming is pointless – and stop. A multiplier of 2.0 on the first harvest fixes exactly that impression without making well-run gardens permanently more productive.

That is where its real value lies: this is an onboarding switch, not a yield switch. It makes the beginning friendlier and leaves the balance of later harvests untouched.

To make farming more rewarding overall, this value alone will not get you far – the harvest window is the better lever then.

1
0Default 13

Which value suits my server?

Relaxed PvE

1.0 to 2.0. Getting into gardening should not be frustrating.

Classic PvP

1.0 (default).

Hardcore

0.5 to 1.0. Farming is work.

What to watch out for

First harvest only

Later harvests of the same plant are untouched. If you want permanently higher yields, this is the wrong value.

Related settings

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