Home Server settings Base building & flags Sentry damage to base elements

Sentry damage to base elements

How much damage sentries do to structures at all – outside a siege as well.

Handle with care
INI key
scum.SentryBaseBuildingDamageMultiplier
Default
1
Type
Decimal
Section
[Damage]
scum.SentryBaseBuildingDamageMultiplier=1.000000

What does this setting do?

This multiplier is easily confused with the besiegers' damage value, but it means something different. It applies to sentries in general and only to damage against base elements – including the fixed guard installations around bunkers, restricted zones and military areas.

It matters in practice wherever players build close to such installations. Without this multiplier a sentry firing at a player could take their makeshift shelter apart along the way. A low value protects structures in those areas without making the sentry itself harmless – it still hits players at full effect.

To configure an island where structures only disappear through other players or through decay, set this to 0. Sentries then remain dangerous to people but stop being a concern for walls.

1
0Default 13

Which value suits my server?

Relaxed PvE

0 to 0.5. Buildings should not vanish to stray fire.

Classic PvP

1.0 (default).

Hardcore

1.0 to 1.5. Build next to a guard post and you carry the risk.

What to watch out for

Not the same as the siege value

This multiplier covers all sentries but only damage to base elements. The other one covers only base-siege attackers, but all of their damage.

Related settings

← Base building & flags