Clamp enemy numbers when out of resources
Lets the server make an encounter smaller when no resources are left.
scum.EncounterCanClampCharacterNumWhenOutOfResources=True
What does this setting do?
Some encounters are allowed to exceed the usual cap on enemies – special events, for instance. This switch lets the server clamp them anyway when it currently has no resources free. It is on by default and likewise marked experimental.
Together with removing low priority characters it forms the encounter manager's second release valve. One switch tidies up, this one prevents further load being added. Together they let an overloaded server show slightly less content instead of stuttering for everyone.
Turning it off means: the encounter gets its full complement whatever it costs. You might want that when a particular event absolutely has to happen in full – but it is a bet that performance will hold.
Disable both valves and you have no safety net left. The configured enemy counts alone then decide whether the server holds up, and they should be chosen accordingly carefully.
Which value suits my server?
On.
On.
On. Playability before completeness.
What to watch out for
Without cleanup and without clamping the server has no way left to relieve itself. That reliably ends in a tick rate collapse.
Behaviour may change with an update. Check briefly after updates.