Low priority characters may be removed
Lets the server delete distant enemies when it reaches its limits.
scum.EncounterCanRemoveLowPriorityCharacters=True
What does this setting do?
When a server would have to manage more enemies than it can take, it needs a release valve. This switch is one: it allows the encounter manager to remove enemies that are far from every player and currently occupying nobody. It is on by default, and the developers mark it experimental.
Turning it off sounds like more persistence and is really a refusal of self-help. Without this valve the server has to keep every enemy even when nobody sees them – and when there are too many, the cost is not paid by the unobserved enemies but by everyone's tick rate.
If you do switch it off, set enemy counts correspondingly lower and watch the tick rate. That is a deliberate choice for a very persistent but smaller world.
For the normal case: leave it on. The removed enemies are ones nobody is perceiving anyway, and they come back on the next visit to the area.
Which value suits my server?
On. The server should be allowed to help itself.
On.
On. Harsh servers need a working tick rate too.
What to watch out for
The switch's behaviour may change with game updates. After an update it is worth checking whether the default is still the same.
Without this valve the load remains and lands on the tick rate. If you disable it, lower your enemy counts.