Home Server settings Encounters & hordes

Encounters & hordes

The system that spreads enemies across the world and refills them.

How many enemies an encounter brings Handle with care
Three values applied three times over: to regular encounters, to horde groups and to hordes.
9 values
How fast enemies are replaced Handle with care
Multiplier on the time an encounter takes to replace killed enemies.
scum.EncounterCharacterRespawnTimeMultiplier
Default 1
How many enemies arrive at once Handle with care
Multiplier on the number an encounter spawns per reinforcement step.
scum.EncounterCharacterRespawnBatchSizeMultiplier
Default 1
How many enemies already know where you are Handle with care
Share of enemies that know your position the moment they appear. Given in percent.
scum.EncounterCharacterAggressiveSpawnChanceOverride
Default -1  ·  Range 0 – 100
How far enemies hear one another Handle with care
The radius within which an enemy notices another one's noise – a puppet's scream, for instance.
scum.EncounterCharacterAINoiseResponseRadiusMultiplier
Default 1
Chance that a horde goes off Handle with care
Multiplier on the chance that a horde encounter actually becomes a horde.
scum.EncounterHordeActivationChanceMultiplier
Default 1
Interval between a horde's noise checks Handle with care
How much time passes before a horde checks again whether noise sets it off.
scum.EncounterHordeNoiseCheckCooldownMultiplier
Default 1
How far away a horde appears Handle with care
Multiplier on the distance at which a horde's enemies are spawned.
scum.EncounterHordeSpawnDistanceMultiplier
Default 1
How quickly a horde group recovers Handle with care
Multiplier on the time a depleted horde group needs before it is available again.
scum.EncounterHordeGroupRefillTimeMultiplier
Default 1
Audible signal when a horde starts Beginner safe
Whether a sound plays when a horde goes off.
scum.EncounterHordeShouldPlayActivationSound
Default Off
How often a puppet's scream starts a horde Handle with care
Share of screams that do more than alert the neighbourhood and set off a whole horde.
scum.EncounterHordePuppetHordeActivationScreamOverrideChance
Default -1  ·  Range 0 – 100
Low priority characters may be removed Change only with reason
Lets the server delete distant enemies when it reaches its limits.
scum.EncounterCanRemoveLowPriorityCharacters
Default On
Clamp enemy numbers when out of resources Change only with reason
Lets the server make an encounter smaller when no resources are left.
scum.EncounterCanClampCharacterNumWhenOutOfResources
Default On
How close enemies may appear Handle with care
Minimum and maximum distance at which enemies appear – separately for first appearance and for reinforcements.
8 values
How far an encounter reaches Change only with reason
The radius of encounters in the map's three threat tiers – and the biggest single dial for server load.
3 values
How long an encounter stays dormant Change only with reason
Time in minutes an encounter persists with no players nearby before it is discarded.
scum.EncounterVirtualizedTimeOverride
Default -1
At what distance a zone wakes up Handle with care
Multiplier on the distance at which an encounter zone activates for an approaching player.
scum.EncounterZoneActivationDistanceMultiplier
Default 1
Zone cooldown after activation Handle with care
How long an encounter zone pauses before it can trigger again. Shared by all players.
scum.EncounterGlobalZoneCooldownMultiplier
Default 1
Spawn prevention area around fallen enemies Handle with care
Places an area around a killed enemy in which no new one appears for a while.
scum.EncounterEnableSpawnPreventionAreaSpawnOnCharacterDeath
Default Off
Enemies never come back Handle with care
Forbids encounters from replacing killed enemies – the map then empties permanently.
scum.EncounterNeverRespawnCharacters
Default Off
How often puppets appear in the open world Handle with care
Weight of puppet encounters when the server picks what appears in the open world.
scum.PuppetWorldEncounterSpawnWeightMultiplier
Default 1
How often the dropship appears in the open world Handle with care
Weight of dropship encounters when the server picks what appears in the open world.
scum.DropshipWorldEncounterSpawnWeightMultiplier
Default 1
Low player count mode Change only with reason
Enlarges threat zones and enemy counts so an empty map feels busier. Costs a lot of performance.
scum.EnableEncounterManagerLowPlayerCountMode
Default Off

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