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Encounters & hordes
Encounters & hordes
The system that spreads enemies across the world and refills them.
All 40
Beginner safe
Handle with care
Change only with reason
How many enemies an encounter brings
Handle with care
Three values applied three times over: to regular encounters, to horde groups and to hordes.
9 values
How fast enemies are replaced
Handle with care
Multiplier on the time an encounter takes to replace killed enemies.
scum.EncounterCharacterRespawnTimeMultiplier
Default
1
How many enemies arrive at once
Handle with care
Multiplier on the number an encounter spawns per reinforcement step.
scum.EncounterCharacterRespawnBatchSizeMultiplier
Default
1
How many enemies already know where you are
Handle with care
Share of enemies that know your position the moment they appear. Given in percent.
scum.EncounterCharacterAggressiveSpawnChanceOverride
Default
-1 ·
Range
0 – 100
How far enemies hear one another
Handle with care
The radius within which an enemy notices another one's noise – a puppet's scream, for instance.
scum.EncounterCharacterAINoiseResponseRadiusMultiplier
Default
1
Chance that a horde goes off
Handle with care
Multiplier on the chance that a horde encounter actually becomes a horde.
scum.EncounterHordeActivationChanceMultiplier
Default
1
Interval between a horde's noise checks
Handle with care
How much time passes before a horde checks again whether noise sets it off.
scum.EncounterHordeNoiseCheckCooldownMultiplier
Default
1
How far away a horde appears
Handle with care
Multiplier on the distance at which a horde's enemies are spawned.
scum.EncounterHordeSpawnDistanceMultiplier
Default
1
How quickly a horde group recovers
Handle with care
Multiplier on the time a depleted horde group needs before it is available again.
scum.EncounterHordeGroupRefillTimeMultiplier
Default
1
Audible signal when a horde starts
Beginner safe
Whether a sound plays when a horde goes off.
scum.EncounterHordeShouldPlayActivationSound
Default
Off
How often a puppet's scream starts a horde
Handle with care
Share of screams that do more than alert the neighbourhood and set off a whole horde.
scum.EncounterHordePuppetHordeActivationScreamOverrideChance
Default
-1 ·
Range
0 – 100
Low priority characters may be removed
Change only with reason
Lets the server delete distant enemies when it reaches its limits.
scum.EncounterCanRemoveLowPriorityCharacters
Default
On
Clamp enemy numbers when out of resources
Change only with reason
Lets the server make an encounter smaller when no resources are left.
scum.EncounterCanClampCharacterNumWhenOutOfResources
Default
On
How close enemies may appear
Handle with care
Minimum and maximum distance at which enemies appear – separately for first appearance and for reinforcements.
8 values
How far an encounter reaches
Change only with reason
The radius of encounters in the map's three threat tiers – and the biggest single dial for server load.
3 values
How long an encounter stays dormant
Change only with reason
Time in minutes an encounter persists with no players nearby before it is discarded.
scum.EncounterVirtualizedTimeOverride
Default
-1
At what distance a zone wakes up
Handle with care
Multiplier on the distance at which an encounter zone activates for an approaching player.
scum.EncounterZoneActivationDistanceMultiplier
Default
1
Zone cooldown after activation
Handle with care
How long an encounter zone pauses before it can trigger again. Shared by all players.
scum.EncounterGlobalZoneCooldownMultiplier
Default
1
Spawn prevention area around fallen enemies
Handle with care
Places an area around a killed enemy in which no new one appears for a while.
scum.EncounterEnableSpawnPreventionAreaSpawnOnCharacterDeath
Default
Off
Enemies never come back
Handle with care
Forbids encounters from replacing killed enemies – the map then empties permanently.
scum.EncounterNeverRespawnCharacters
Default
Off
How often puppets appear in the open world
Handle with care
Weight of puppet encounters when the server picks what appears in the open world.
scum.PuppetWorldEncounterSpawnWeightMultiplier
Default
1
How often the dropship appears in the open world
Handle with care
Weight of dropship encounters when the server picks what appears in the open world.
scum.DropshipWorldEncounterSpawnWeightMultiplier
Default
1
Low player count mode
Change only with reason
Enlarges threat zones and enemy counts so an empty map feels busier. Costs a lot of performance.
scum.EnableEncounterManagerLowPlayerCountMode
Default
Off
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