Home Server settings Encounters & hordes How long an encounter stays dormant

How long an encounter stays dormant

Time in minutes an encounter persists with no players nearby before it is discarded.

Change only with reason
INI key
scum.EncounterVirtualizedTimeOverride
Default
-1
Type
Decimal
Section
[World]
scum.EncounterVirtualizedTimeOverride=-1.000000

What does this setting do?

When the last player leaves an encounter, it is not deleted immediately. It enters a dormant state: its enemies are no longer fully simulated but remain remembered, so they are still there when somebody returns. This value sets how long that lasts – in minutes, with the default -1 meaning the game's own value.

The point is persistence. Someone pulling back for ammunition and returning ten minutes later should find the same situation rather than a freshly rolled one. That is exactly what makes fights over a place worth recounting.

The price is memory and bookkeeping. Every dormant encounter occupies space even while doing nothing. On a large server with many players constantly on the move, high values accumulate a great many of them.

Low values are the opposite: the world forgets faster and the server stays lean. Below about ten minutes it gets odd – a brief withdrawal is then already enough for a half-cleared building to be full again.

Which value suits my server?

Relaxed PvE

10 to 30 minutes. Enough for a withdrawal and a return.

Classic PvP

-1 (game default).

Hardcore

30 to 60 minutes. The world remembers what happened.

What to watch out for

Stated in minutes

The value is read as minutes, not seconds. A 60 means one hour.

High values add up

Every dormant encounter costs memory. On large, busy servers that is the quieter half of a performance problem.

Related settings

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