How many enemies arrive at once
Multiplier on the number an encounter spawns per reinforcement step.
scum.EncounterCharacterRespawnBatchSizeMultiplier=1.000000
What does this setting do?
When an encounter replaces killed enemies, it does not do so one by one but in batches. This multiplier sets how large such a batch is. It ships as 1.0.
The difference from the refill time matters for how the game feels. Many small batches at short intervals give steady, predictable pressure. Few large batches at long intervals give quiet that suddenly turns into a wave – more dramatic and considerably harder to handle.
High values are the tool for servers wanting to make settlements genuinely dangerous without raising the base amount. A multiplier of 2.0 at the same timing means: less often, but properly.
A practical note: large batches load the server in bursts. If performance is tight, smaller batches at shorter intervals run more smoothly.
Which value suits my server?
0.5 to 1.0. No sudden rush.
1.0 (default).
1.5 to 2.0. Reinforcements arrive as a wave.
What to watch out for
Large batches spawn many enemies in one moment. With tight tick rate that is more noticeable than an even amount.