Home Server settings Encounters & hordes How many enemies arrive at once

How many enemies arrive at once

Multiplier on the number an encounter spawns per reinforcement step.

Handle with care
INI key
scum.EncounterCharacterRespawnBatchSizeMultiplier
Default
1
Type
Decimal
Section
[World]
scum.EncounterCharacterRespawnBatchSizeMultiplier=1.000000

What does this setting do?

When an encounter replaces killed enemies, it does not do so one by one but in batches. This multiplier sets how large such a batch is. It ships as 1.0.

The difference from the refill time matters for how the game feels. Many small batches at short intervals give steady, predictable pressure. Few large batches at long intervals give quiet that suddenly turns into a wave – more dramatic and considerably harder to handle.

High values are the tool for servers wanting to make settlements genuinely dangerous without raising the base amount. A multiplier of 2.0 at the same timing means: less often, but properly.

A practical note: large batches load the server in bursts. If performance is tight, smaller batches at shorter intervals run more smoothly.

1
0Default 13

Which value suits my server?

Relaxed PvE

0.5 to 1.0. No sudden rush.

Classic PvP

1.0 (default).

Hardcore

1.5 to 2.0. Reinforcements arrive as a wave.

What to watch out for

It loads the server in bursts

Large batches spawn many enemies in one moment. With tight tick rate that is more noticeable than an even amount.

Related settings

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