Allow multiple flags per player
Opens up owning more than one base – and makes a second limit important.
scum.AllowMultipleFlagsPerPlayer=False
What does this setting do?
By default every player has exactly one flag, and therefore exactly one base. This switch lifts that.
What applies afterwards lives in a second value: the number of flags allowed per player, 10 by default. The two belong together – flip only this switch without checking the other and you have accidentally allowed ten bases per person.
The consequences reach beyond extra building space. Several flags mean several stashes, several safe retreats and therefore far more resilience against raids: lose one base and you still have three. On PvP servers this switch shifts the balance firmly towards large, well-organised groups.
On PvE and building servers it is a gain. There people want a home, a workshop and a farm in different places, and that is exactly what it enables.
One practical side effect: more flags means more protected zones on the map. That restricts where others may build and can cause arguments over building spots on a well-filled server.
Which value suits my server?
On, with a moderate flag count of 2 to 3. Home, workshop, farm.
Off. One base, one risk – that keeps raids meaningful.
Off. Being raided should actually hurt.
What to watch out for
Once it is on, the allowed flag count decides, and that ships as 10. Set both together or you have permitted ten bases per player.
Every flag area locks its surroundings against other people's construction. Many flags on a busy server means newcomers find nowhere to settle.
Someone with four bases loses a quarter to a successful raid. If raids matter to you, this is the first switch to check.