Home Server settings Base building & flags At how many elements the siege ends

At how many elements the siege ends

The siege stops once the base has been shot down to this size. 50 elements by default.

Beginner safe
INI key
scum.BaseBuildingEncounterMinNumElementsToEnd
Default
-1
Type
Integer
Section
[World]
scum.BaseBuildingEncounterMinNumElementsToEnd=-1

What does this setting do?

A base siege does not run forever and not to total destruction. It ends as soon as only as many elements remain standing as this value states – 50 by default, since the default of -1 stands for that number.

The gap between the start and end thresholds is therefore the damage a siege is allowed to do. At the defaults that is 100 minus 50, so half the base. Move this value closer to the start threshold and sieges become considerably milder: at 90 against 100, ten elements are missing afterwards and the rest is repair work.

This is the calmest way to make sieges bearable without switching them off. The event plays out fully, the attackers arrive, shots are fired – but the loss stays manageable.

This value has to sit below the start threshold. Set higher, the end condition is already met when the siege begins – not a state to rely on.

Which value suits my server?

Relaxed PvE

100 to 200, just under the start threshold. The siege costs materials, not the base.

Classic PvP

-1 (equals 50).

Hardcore

20 to 40. A siege should hurt.

What to watch out for

Must sit below the start threshold

Otherwise the stop condition is already satisfied at the beginning. Always set both values together.

-1 means 50 elements

Raise the start threshold and leave this at -1 and you permit sieges that grind a 250-element base down to 50.

Related settings

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