Home Server settings Base building & flags Minimum distance to existing buildings

Minimum distance to existing buildings

Stops players building directly against or inside the world's existing houses.

Handle with care
INI key
scum.UseBuildingProximityRestrictions
Default
On
Type
Yes/No
Section
[General]
scum.UseBuildingProximityRestrictions=True

What does this setting do?

This switch keeps player construction away from the island's existing buildings. It is on by default and makes sure nobody simply drops a wall into a doorframe or seals a village house from the outside.

The reason is practical, not aesthetic. The world's houses are loot locations: that is where the server spawns items, where puppets walk their routes, where players search. Build them shut and you take them away from everyone else – and because those houses never decay, the damage stays.

Turning it off is nonetheless a known choice, especially on roleplay servers where people want to convert an existing village into somewhere habitable. The results can be lovely, but it needs a community that keeps to agreements and an admin who steps in.

The switch only governs distance to world buildings. Whether flags may be placed on player structures lives in its own value.

Which value suits my server?

Relaxed PvE

On. Loot houses should stay usable for everyone.

Classic PvP

On. Walled-off villages are the single most common source of arguments.

Hardcore

On. If you want a base, build it yourself.

What to watch out for

Sealed loot houses stay sealed

World buildings never decay. Whatever was built over while this was off stays until an admin removes it.

Not the same as the map zones

This switch governs distance to houses. The fixed restricted areas such as bunkers and traders hang on a different setting.

Related settings

← Base building & flags