Network object logging
Records which objects the server replicates over the network. Produces very large files.
scum.EnableNetworkObjectLogging=False
What does this setting do?
This log records which objects the server transmits to players. It is the finest diagnostic tool the configuration offers, and it is off by default.
Its value lies with one particular question: why does the tick rate collapse in one spot even though few players are there? Such cases almost always come down to too many replicated objects – enormous bases, piles of vehicles, thousands of dropped items. The log shows exactly what.
The price is considerable. The files grow very fast, and on a busy server that can become several gigabytes within hours. On rented servers with tight storage that is a real danger: a full file system takes the server down.
So use it deliberately: switch on, reproduce the behaviour in question, switch off, evaluate. And check how much space is left beforehand.
Which value suits my server?
Off.
Off.
Off.
What to watch out for
Several gigabytes within hours is possible on a busy server. Check free disk space before switching it on.
On rented servers with fixed storage that is the real danger, not the performance cost.