A chronicle of the server settings: which keys a game edition brought, which ones it removed and why. Useful when your config file holds lines that should no longer exist.
Every text and recommendation on this site refers to this edition: 437 keys in six sections.
Source Our own dedicated server, read from SCUMServer.exe and ServerSettings.ini.
TEC1 research facility and mutant bears. We have no sourced information on individual server settings; the four hotfixes up to 1.3.3.4 addressed crashes, a server-join error and loot.
No changes to the server settings.
Source Steam patch notes.
TEC1 tutorial, mutant animals, Master Hunter quests, official server slots raised from 64 to 80. No changes to the server settings.
No changes to the server settings.
Source Patch notes, reviewed for mentions of server settings.
This update rebuilt hunting: instead of individual hunting events, wildlife now roams freely. That made the entire old set of settings obsolete.
The master server endpoints are no longer set through the config file.
Belonged to the old hunting encounter system. Replaced by the free-roaming wildlife system – its settings are now AreAnimalsAllowedInWorld, AnimalGlobalDensityMultiplier, MaxNonVirtualAnimalsInWorld and the per-species prevalence multipliers.
The plain on/off switch was replaced by a threshold: PuppetLimpingHealthThreshold and ArmedNPCLimpingHealthThreshold respectively. That sets at what level of injury limping starts, rather than merely whether it happens.
The separate “of those functional” figure now exists only for motorised land vehicles. For boats, bicycle, wheelbarrow, tractor and SUP only the maximum count applies.
Source Patch notes, every key cross-checked against our server executable: all 16 additions are present there, none of the 23 removals.
The start of the series: hunting, bait feeders, smokers, farming and fishing rebuilt. We have no sourced information on individual server settings.
No changes to the server settings.
Source Patch notes.