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Bunkers & killbox
Bunkers & killbox
Abandoned bunkers, keycards, activation times.
All 19
Beginner safe
Handle with care
Change only with reason
Commotion threshold in bunkers
Change only with reason
The noise level at which a bunker starts reacting.
scum.AbandonedBunkerCommotionThreshold
Default
-1 ·
Range
0 – 1000
Commotion threshold per extra player
Change only with reason
How much the noise threshold rises with each additional player in the bunker.
scum.AbandonedBunkerCommotionThresholdPerPlayerExtra
Default
-1 ·
Range
0 – 1000
Noise threshold for enemy activation
Change only with reason
The noise level at which the enemies inside a bunker wake up.
scum.AbandonedBunkerEnemyActivationThreshold
Default
-1 ·
Range
0 – 1000
Enemy activation threshold per extra player
Change only with reason
How much the activation threshold rises with each additional player.
scum.AbandonedBunkerEnemyActivationThresholdPerPlayerExtra
Default
-1 ·
Range
0 – 1000
Restock armoury lockers only on opening
Handle with care
Whether bunker lockers are restocked exclusively at the moment of opening.
scum.AbandonedBunkerResetArmoryLockersOnActivationOnly
Default
On
Dropship on bunker alarm
Handle with care
Whether a triggered bunker alarm draws the dropship.
scum.EnableDropshipAbandonedBunkerEncounter
Default
On
Dropship chance on alarm
Handle with care
How likely the dropship appears after a bunker alarm.
scum.DropshipAbandonedBunkerEncounterTriggerChance
Default
-1 ·
Range
0 – 100
Total killbox keycards
Handle with care
The overall number of killbox cards findable on the map.
scum.MaxAllowedKillboxKeycards
Default
4
Killbox cards in police stations
Beginner safe
How many killbox cards can be found in police stations.
scum.MaxAllowedKillboxKeycards_PoliceStation
Default
3
Killbox cards in radiation zones
Beginner safe
How many killbox cards lie in contaminated areas.
scum.MaxAllowedKillboxKeycards_RadiationZone
Default
1
Total apex facility keycards
Handle with care
The overall number of apex cards findable on the map.
scum.MaxAllowedApexFacilityKeycards
Default
4
Apex cards in police stations
Beginner safe
How many apex cards can be found in police stations.
scum.MaxAllowedApexFacilityKeycards_PoliceStation
Default
3
Apex cards in radiation zones
Beginner safe
How many apex cards lie in contaminated areas.
scum.MaxAllowedApexFacilityKeycards_RadiationZone
Default
1
How many abandoned bunkers are open at once
Handle with care
The number of bunkers accessible at the same time.
scum.AbandonedBunkerMaxSimultaneouslyActive
Default
2
How long a bunker stays open
Handle with care
Hours an abandoned bunker remains accessible.
scum.AbandonedBunkerActiveDurationHours
Default
24
Keycard opening duration
Beginner safe
Hours a bunker opened with a keycard stays open.
scum.AbandonedBunkerKeyCardActiveDurationHours
Default
3
Bunker terminal cooldown
Beginner safe
Time until a terminal in an abandoned bunker can be used again.
scum.AbandonedBunkerBCUTerminalCooldown
Default
24:00:00
Secret bunker opening duration
Beginner safe
Hours a secret bunker stays open via keycard.
scum.SecretBunkerKeyCardActiveDurationHours
Default
0.5
Time bonus for a failed defuse
Beginner safe
Extra seconds granted for each failed defuse attempt in the killbox.
scum.KillboxDefuseFailureBonus
Default
0.2
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